﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Smart.Hotfix
{
    [ObjectSystem]
    public class SceneManagerAwakeSystem : AwakeSystem<SceneManager,EventSystem,Transform>
    {
        public override void Awake(SceneManager self, EventSystem eventSystem,Transform parent)
        {
            self.Awake(eventSystem,parent);
        }
    }

    public class SceneManager : ComponentView
    {
        public override void Awake(EventSystem eventSystem, Transform parent)
        {
            base.Awake(eventSystem, parent);
            gameObject.name = "场景管理器";
        }
    }
}